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	<title>My Epic Journey &#187; business</title>
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		<title>Internet/Gaming Effects on Students</title>
		<link>http://myepicjourney.com/2008/11/10/internetgaming-effects-on-students/</link>
		<comments>http://myepicjourney.com/2008/11/10/internetgaming-effects-on-students/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 13:48:08 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
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		<description><![CDATA[An recent article in Business Week addresses the concern many parents and youth workers have about their students spending LONG hours on the internet/gaming. Here is a clip from the article: Effects of Digital Immersion O&#8217;Shea is a shining example of a generation that thinks and learns differently from its forebears. The differences stem from their immersion in digital technology. By the time they&#8217;re in their 20s, the Net Generation, as I call them, will have spent more than 30,000 hours on the Internet and playing video games. This is happening at a time when their brains are particularly sensitive [...]]]></description>
			<content:encoded><![CDATA[<p>An recent <a href="http://www.businessweek.com/technology/content/nov2008/tc2008117_034517.htm">article in Business Week</a> addresses the concern many parents and youth workers have about their students spending LONG hours on the internet/gaming.</p>
<p><a href="http://myepicjourney.com/wp-content/uploads/windowslivewriterinternetgamingeffectsonstudents-7bc9gaming-2.jpg"><img style="border-bottom: 0px; border-left: 0px; border-top: 0px; border-right: 0px" border="0" alt="gaming" src="http://myepicjourney.com/wp-content/uploads/windowslivewriterinternetgamingeffectsonstudents-7bc9gaming-thumb.jpg" width="320" height="317"></a> </p>
<p>Here is a clip from the article:</p>
<blockquote><h5><strong>Effects of Digital Immersion</strong></h5>
<p><em>O&#8217;Shea is a shining example of a generation that thinks and learns differently from its forebears. The differences stem from their immersion in digital technology. By the time they&#8217;re in their 20s, the Net Generation, as I call them, will have spent more than 30,000 hours on the Internet and playing video games. This is happening at a time when their brains are particularly sensitive to outside influences, and it has changed their mental reflexes and habits, the way they learn and absorb information. </em>
<p><em>Many critics think all this exposure makes young people dumb. One criticism, for instance, is that young people are reading far fewer books of literature than they once did. I think the decline in reading novels is a shame, but it does not make them stupid. As O&#8217;Shea&#8217;s example shows, the digital world provides new ways to learn that can potentially make this Net Generation the smartest ever. </em>
<p><em>Scientists are beginning to document the traces that the Internet leaves on sensitive young brains. People who play a lot of action video games, for instance, process visual information more quickly than people who don&#8217;t, according to a seminal 2003 article in <cite>Nature</cite>. (The study was initiated by a pre-med student who stayed up all night playing Counter-Strike.) </em>
<p><em>Digital immersion affects the Net Generation in other ways, too. They don&#8217;t necessarily read from left to right, or from beginning to end. They&#8217;re more sensitive to visual icons than older people are, and they absorb more information when it&#8217;s presented with visual images than when it&#8217;s offered in straight text. This may help them be better scanners, a useful skill when you&#8217;re confronted with masses of online information. </em></p>
</blockquote>
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